Cael's Courtyard

Cael's Courtyard is the first world in Relic's main campaign. It takes place in Commander Cael's mansion. A few days after the events of the Prologue, the player and Commander Cael decide to reconvene at his mansion. Here, the player also comes across other notable characters, namely Admiral Adonis, Commander Crux, General Georgia, and Fortuitous Faber.

The world is the easiest in the campaign, featuring the basic puzzle mechanics and obstacles like simple kill bricks, cannonballs (the levitating orbs that drift from point to point), and moving shurikens. There is also a code cracking section in one of the missions which is very simple.

The world is a part of the public demo and is currently playable. Some cutscenes are still yet to be added.

Development
Cael's world went through two different iterations before finally reaching its final design. During Relic's nascence, the game was planned to have all the worlds within a single place file. This meant that worlds were tiny and lackluster in detail.

Originally, Cael was thought of to be an artist and his world was an "office". The first iteration of the world was the first one ever built for Relic, and it is distinctly unlike any other world. Many lessons were learnt from its development. It was merely just four obstacle courses linked together, with no notable world like features. The only things noteworthy were the references to Cael being an artist, with paint buckets and brushes prominently being displayed.

After the first iteration was scrapped, the second iteration came after parts of World 2 and World 3 were built. Now, with lead builder BuiltRealm being much more experienced in world design, the new iteration featured a massive castle. Similar to the final iteration, the various obstacle courses were planned to be built inside the castle's interiors. There were even plans to have some courses along the castle's fortification walls. However, this iteration was also scrapped as it did not turn out as it was envisioned to be.

The final iteration features a mansion type building inspired by east Asian architecture. It is settled atop a mountainous region, right next to a waterfall. There is also a cave underneath the foundations of the house.

Characters
Put Adonis' dialogue here. Put Cael's dialogue here. Put Crux's dialogue here.
 * -|Adonis=
 * -|Cael=
 * -|Crux=

Soundtrack
As of writing, the demo version of the place includes the following tracks as part of the world's soundtrack.


 * Stevia Sphere - Memories From The Past
 * ANGELUX - Ocean Wind
 * Purrple Cat - Black Cherry
 * HOME - Above All

Trivia

 * The location of the mansion is similar to a place from one of BuiltRealm's many failed literary works.
 * The Secret Staircase mission is a reference to the movie Parasite.
 * The Spacebloxxing mission is a reference to the fixed shooter game Space Invaders.